Does anyone still play wintergrasp
But the longer you stay, the bigger the time-lost-loosing penalty would be. See, this situation makes deserters less likely to desert, giving a couple of insentives for them to stay, but also punishes them for deserting, to a certain extent.
Wintergrasp is not like that at all. If you are the Attacking team, I will bet you 10k gold you will loose, and you wont loose faster than 30 minutes. You can predict the outcome of the BG fairly early on, like, the first frame after loading the BG , and the desertion penalty is half of the time of time-lost-loosing.
I mean, you can desert in the like first 5 minutes of the BG, just to make sure your team has lost you will still come out on top minutes , but otherwise, desert it as the Attacking team-always. Now, I could probably think of other issues, and I am pretty sure that the playerbase can come up with alot of solutions to many of the problems. I mean, this BG is rock bottom, it can only improve. I did go into Wintergrasp the other day but the fight was in full swing and I hit huge lag as I zoned in and was killed very quickly.
Search results for 'Wintergrasp lag? World of Warcraft Client Patch 3. Wintergrasp changes in 3. Bad lag on warcraft servers started UTC. Shammy UTC. Catriona R UTC. You know PvP…Player against Player over objectives. The main problem with WG is that the outcome is usually decided after the first skirmish.
Then both teams are stuck waiting half an hour in a battle where the outcome has already been decided. Why is Wintergrasp still a thing? PVP Battlegrounds. Potential fixes: Divorce vehicle eligibility from kills. Have vehicles automatically spawn at workshops and be pilotable by anyone on the team that controls the workshop. Prevents a team from permanently being unable to recover if players are replaced during a match.
Easy aiming, easy control, nice damage but still not overpowered. I like that. As to some of the believes, that Blizzard might implement a "queue" for this zone: I highly doubt it.
Reason is that a whole Premade PvP server was made just to stress test this zone. So I'm sure Blizz is aiming for open world-pvp action without queues. Comment by farout59 Wow No more constantly losing BGs just to get honor. Sign me up for some 'o that :D.
Comment by How much honor does it give in current build? Comment by Yay. I'm on a pvp server and people wave at each other, basically saying they aren't gonna attack enjoy your pve. I'm on a pvp server.. Glad we will have somewhere aimed at that. Of course there is always STV hehe. But an entire zone prepped and intended for PvP. Guess where you will find me as soon as I can get there. Comment by inc huge wall of text, lol Comment by continued map of wintergrasp the north central area is where the base is.
Comment by This zone looks absolutely amazing. I love PvP, so I'm looking forward to this more than anything. Comment by I'm looking forward to charging into Wintergrasp with a guild full of 80s and swarming everything! Congratulations Blizzard, you have officially made my year!
Comment by There seems to be a level 80 raid-dungeon up in Wintergrasp Keep. Comment by For those of you who will be stepping into Wintergrasp for the first time I'll give you a small slice of my experience last night with the ranking system.
When I first zoned in there was about 5 minutes left until the battle would begin. I decided to start carefully exploring the zone in kitty form feral Tauren druid and stumbled across a little skirmish at one of the birdges.
There were two lvl 76 elite aliance npcs attacking two horde npcs just at the foot of the bridge so I decided to mosey on over and help out. All I did was sit behind the alliance guard and help my fellow horde mate burn him down, and then we jumped over to help his friend. This did not grant a rank up! Ranks are only gained after a battle has oficially been initiated. My kill did seem to start counting up, and after finding a couple more guards sorry I didn't keep count I gained a nice little buff that increased my rep and honor from killing enemies on the field.
Once the battle did start killing guards by the brigdes did serve to rank me up high enough to start flinging the plague canisters at the alliance catapult , so I would strongly recommend that the first thing you do once you zone into a battle is find some guards to kill instead of hunting down enemy players.
The players will take time to make it to your end of the map, and the bonus is that when you do find a player to kill you'll be riding a war machine rather than facing them one-on-one. Rinse and repeat for the Siege vehicles and other ranks. Once your team needs use of these vehicles just go and find more guards to hit. They've got a very quick respawn rate and killing 10 of them will take no time at all. New Information So I've done the whole Wintergrasp thing a little bit now and had a real blasty while doing it!
Here's some of the things that I'd like to add in to this initial post before posting a strategy session: Rank 1 takes 1 kills and allows you to use light machinery catapults do not operate while under the effects of Tylenol?
Rank 2 takes 5 kills and allows you to start using the tanks this rank may be where planes open up but as I'm not a lvl 77 with cold weather flying yet I can't confirm this Rank 3 takes 10 kills and allows you to I wish I knew. If planes are not available at rank 2 then I would assume Rank 3 is the pilot's license.
I end up being the driver on the large siege tanks while other people jump in on the middle turret and blast away. My strat will include my success and failures in this zone with attack plans that worked well, moderately well, or failed miserably, as well as an entertaining look at the first time that I found the relic Comment by djlinks The battle occurs every 2.
You can be ported from your respective Dalaran Wintergrasp battlemaster five minutes before the battle begins. I also discovered a flightpath so that you can fly there as opposed to taking the port in Dalaran.
Comment by Wintergrasp is an awesome PvP zone, and, although it lists as the levels to go in there, as a 70, I could contribute.
This may change as more hi-level players discover it. Some play tips: 1 You need 2 kills to get the rank of Corporal, which lasts one hour and enables you to build the light catapult vehicle which you do by asking the engineer working in any shop you control. The catapult vehicle is good for AoE damage by plague barrel, and flamethrower damage through crowds, and in a pinch, you can take down a wall with it but it takes a LONG time -- park against the wall, aim as low as you can, and lob about 20 plague barrels, one by one.
That's where skirmishes take place, and I just jumped into the battle. As long as I was doing a fair amount of damage, I got credit for the kill, so even a patient 70 can help take out a 76 elite and get the necessary kills to get ranks. Of course, as more players discover the zone, the likelihood of getting ganked while doing this increases!
Once you cap it, you can build vehicles there. A player on foot can do damage to the other side's vehicles simply by attacking it. Just like Strand of the Ancients. They're not at every one, but they're fairly obvious when they're there to the left of the garage as you're looking at it.
You can only carry five at a time, and you lose them when you die. But they do decent damage, although the range is short, and it takes a LONG time to fire. Have fun! I love this place! So as long as your on their threat list, you should receive some XP for the kill, and they also count towards the total needed to advance your rank while the battle is engaged. You can also grind XP while in a vehicle. This works on the elementals surrounding the zone too. Comment by i wonder what PVP is gonna be like in an open area where everyone can join, Anytime.
Looking forward to try it on me mage. Comment by This is an incredibly important note to those of you attacking the keep. Last night on Moonglade I was able to successfully direct our horde assault of the keep.
We breached the first wall in about ten minutes not bad for a bunch of starters , and were through the second wall with 8 minutes remaining. By the time we pounded through the door and got to the relic we had about 2. How do you click the relic? Alright for those of you planning to make a successful attack we noted that there is a 10 second "use" timer on right-clicking the relic.
This is interuptable so I suggest that a priest or paladin bubbles and then uses it, otherwise you'll have to take the time to clear the entire room fo players and enemy npcs, plus form a defensive line.
Best of luck to all of you. I'll follow this up with my own little strategy write-up later tonight. Comment by For easier acess to Wintergrasp when the portal isn't working or you aren't defending, there are flightpoints in the zone. Horde is east of the keep, Alliance is west. Both are about parallel to the lower part of the keep and far off the buildings. Also note that your rank appears to determine at least partly how many marks you get then the battle is over.
Rank 1 gives two marks, Rank 2 gives three. There aren't any rewards yet for them, though. Comment by Just took the zone for my faction today. Ironically it seems the LESS people you have the better you do. It was just me and a friend. I was a 78 warlock and he was a 73 mage. The first thing we did is rush to the Vehicle shop to defend it from the Horde.
That meant we pretty much one shot the horde there. We then immediately picked up two siege weapons. These normally do about damage to enemy players.
With out buff it one shot nearly everyone. Two shot everyone else. With our insanely high health we essentially walked in. They just couldn't kill us fast enough. The only tricky part was claiming the orb in the center. Eventually my friend just sat in the doorway and knocked back anyone trying to get in with ram while I capped. Anyway if you have a low pop server and it is time for battle don't call in the Calvary. The buff will easily make up for lack of numbers.
Comment by Is anybody else having a problem with the portal not being open before the battle starts? It's been happening consistently for the last couple of days, and there was a post about it on the European forums with a blue saying it was a known problem. Comment by Strange, I had the rank 2 buff, and since the battle bugged we destroyed the stone, yet we did not win I left, and after about 10 minutes about the time the battle would end I got honor out of no where O.
Comment by MythrilShotgun Well, here's a hint to all who think sneaking in the side by blasting a wall instead of going through the gates, you might not wanna do that. Just had a Wintergrasp where we did exactly that, we had lost quite a few beforehand, so we had many resources, we rode our mounts up, got a few kills, got a rank, got a tank, went up side blasted them a new one, blasted another one, and there are the inner sanctum gates, without the first two destroyed, well, we destroyed the inner sanctum, and didn't cap Have a ticket open atm, if anyone else has an issue like this, let me know please.
Comment by Parachute make you float to safety, woot. Comment by This is only as fun as the server allow. Sucks, but it would suck even more if I were alliance. Good thing though is that I've earned about stonekeeper's marks in just three days. Comment by I'm back to talk about that strat that I was promising. Now that I've been running this for about a week I think I can comment on some of the typical situations that you might run into, and how best to deal with them.
Attacking First off, and in my opinion the most important: Form a raid. Everyone will see when walls falls and what-have-you, but to best direct the overall battle it's good to have one or two experienced players using raid warnings to infrom everyone about incoming waves, attack directions, and other fun tips.
As for the strategy itself Your best bet is to hit one wall and hit it hard. Don't go doing anything fancy by splitting forces for a pincer maneuver, or playing general bloodgut and yelling at everyone else on the battlefield. Keep it simple and you'll find yourselves most effective. In hitting the wall you'll want to make note of the following: Are people simply running at the wall and poking it with their sword? If so recommend that they go and kill an npc guard, get rank 1 and jump in a catapult at the very least; otherwise they're cannon fodder.
The walls are broken up into specific sections, I've seen many battles where people are vigorously attacking, but they're hitting a corner tower as opposed to a wall section which would make for a better breach , and due to this your breach time through the first ring is much slower.
Make sure that everyone is attacking the same wall section, otherwise you will most likely run into a lot more frustration than you intended.
As for attacking the wall itself once people have hit Rank 2 make sure that they're making good use of the tanks. Don't send your troops up one at a time, rather take the three minutes it may take to gather 5 tanks at your shop and then charge the wall. The Catapult, the "Devestator", and the Siege tank. Once you hop into a vehicle a little "doll" will appear on the right hand side of the screen.
This will display a small top-down view of your vehicle with different "nodes" on it. These are where people can sit, and by clicking on a node you can swap positions if it's unoccupied. For both the catapult and the tank the gunning positions are accessible from the driver's seat if you're driving, you're shooting things. For the siege tank things are different. If you're driving then you can use the melee attack, "siege" damage to buildings, plus pushback and damage on both players and their vehicles.
You need to do one of two things: a recruit a team mate to shoot the cannon middle node and go wreck havok. Now that we've covered vehicles and the first wall, let's get to where things go down hill incredibly fast when you're trying to coordinate everyone. Comment by So here's where people find themselves starting to do their own thing.
I don't know what possess' players to think that "hey we're through the first ring, so I'm going to go and knock on the front door Onec they've died, which they almost always will, regroup back at the shop for a coordinated second strike.
This should consist of tanks and siege engines, with anyone who's jumping into the battle halfway through mounting catapults to guard the engines. The tanks themselves Devestators are slow moving with two attacks. They're nice for taking out walls but best used against other tanks and siege engines. The catapults are the quickest of your vehicles and excel at picking off runners unmounted players as well as, from my experience, make excellent defenders for the large sloth like siege engines.
Due to the fact that you've got enough speed to stay out of range of the tanks melee attacks, plus you can stay just inside the range of their distance shot, all you need to do is pepper them fire fire blasts and canisters.
This allows your siege engines to concetrate on what matters You will also want to pick off turrets with the catapults and tanks. These do not respawn unlike vehicles which will continue to respawn once you control a machine shop , and will severly deter your defenders efforts.
The second ring should typically be breached thrugh the front gate, and onwards to the third ring. The main difference that I have experienced in the court is a lack of coordination on the attack.
If people are chasing elementals on the battlefield you're going to find yourself severly disadvantaged. Reinforcements from your machine shop will come at a snails pace due to the movement speed of the heavier guns, which is what you're going to want for both courtyards.
If people are heading up one-by-one, then you can expect them to get picked off one-by-one. Once you're in the courtyard the defenders have a nice advantage of having the machine shops very close at hand, and will always have a steady flow of machines to hinder you. That said you're not without options: a capture the inner machine shops, which will require further wall breaching and what have you.
With the goblin dead you can be sure that no more machines will come out of that shop, and will really impact the defenders ability to do their part. That's about all that I would want to really say. I know that lots of people are going to go about this in a hundred and one different ways, but for those of you just zoning in for the first time I hope that this will help you to establish your role in the battle while attacking, and once I've gone through a couple more defensive battles I'll have something similar up for that.
Please note : If you're attacking an have not read any of my prior posts here be aware that there is a 10 second "use" timer on the relic. This will allow you to escape getting interupted by mass AoEs that smart defenders will let rip in order to frustrate the living hell out of you.
Your only other option is to clear the entire chamber of enemies which includes several higher level elite npcs. Comment by this place is really fun, i love the new thing how you can get on tanks and use catapults, quite the adventure.
Comment by Tirasmol Ok so maybe I missed something but I've just read all of these comments and I hit a snag this evening that isn't covered here. I went through the Dalaran portal with 27 minutes on the clock. My first stop was the Eastspark machine shop. I killed all of the surrounding guards but when I went in, I expected a bar to pop up showing that it was currently controlled by the Horde like the tower bars in EotS. No such bar ever appeared. I also tried to kill the goblin mechanic but got Invalid Target errors.
By now all the guards had respawned so I killed them again and waited inside the shop for another few minutes. All together I spent 15 minutes in the machine shop or around it killing guards and didn't gain control of it.
At that point I said to heck with it, went up to the one machine shop controlled by the Alliance, hopped into a catapult and started chasing Horde tanks. We won the battle and I got my honor points, but I don't understand what I did wrong in Eastspark. Any suggestions? Comment by hmm.. Just wondering.. Comment by Senus today we won and i get only pts :O what the hell.
Comment by At rank 3 you unlock the huge tank the gnomes use. Comment by why were the fighter bombers and shreaders removed they made wintergrasp more exciting. Comment by Wtcher Out of curiosity, I attempted to bring a level 5 bank alt into the zone, just to see if it was possible. Since cannons and vehicles take damage instead of your character, players of any level can actually participate and be useful.
While a level 5 bank alt is beyond ludicrous, I would not at all begrudge anyone popping in for a bit of PvP fun so long as they're putting in some effort to contribute. Comment by Leaflow "And hey, there's a flight master too! Now I can fly in and out as I want : ".
But you can't fly to Wintergrasp From anywhere Comment by EvilTomte The end phase of the assault on Wintergrasp sucks hard. We had 10 minutes to spare when we got there but they kept respawning and AoEing the room with healers. No chance of getting the end objective, despite breaking down all their defenses. This is fixed It is now instantly clickable Comment by Corrupted Has anyone achieved a rank above First Lieutenant? Comment by I have now played both offense and defense of this map many times.
Each time the defending team has had players outside the keep attempting to stop the opponent from reaching the keep. The team on offense is able to kill some of them granting them access to siege engines. If all defending players were to remain in the keep manning guns or even just huddling in the middle wouldn't it be next to impossible for the team on offense to get access to siege engines?
Since they would have no one to kill they would not get the access and thus the defending team should be able to win every time. Does anyone see a flaw with my logic? Comment by u can get enough rank from killing NPCs to get siege dalberon, and i guessed u answered my question thanks "ihatethealliance". Destroying the southern workshops doesn't seem to make any difference, but capturing the northern ones reduces the enemy's maximum number of siege vehicles by 4 each.
It is easy to repel the siege with an 8-vehicle maximum. It is downright impossible to repel it if they have 16 vehicles, because siege engines can simply brute-force their way through the walls if the enemy is attacking with any sort of coordination. I don't think the majority of players have caught on to this yet. Comment by Bovey Destroying the southern workshops doesn't seem to make any difference. Comment by Bovey Once the final door is breached, all players on offense should be building catapults only.
Drive four or five cats into the relic room, spam plague barrels and flamethrowers, and you will kill all the defenders there very quickly. Catapults are the antipersonnel vehicles. Comment by I tried to summarize this There is a battle approximately every 2 hours 30 minutes after the conclusion of the last battle.
In this time Wintergrasp is contested, and players from both the Horde and the Alliance can portal in to begin the fight, which plays much like a Battleground. One faction will be defending the previous victor , while the other attacks. The attacking side has to lay seige to Wintergrasp Keep, with the ultimate goal of entering the control room to the North in the center and clicking on the giant globe before the 30 minute timer runs out.
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