Where is blending mode in illustrator cs5




















Many users have been concerned that blending is difficult to do using Photoshop. The Blend mode has been redesigned so that it will now let you combine multiple images to create a more professional look.

Blend Mode can also be used to create beautiful and realistic images with a more pleasing presentation. Adobe Illustrations Blend mode also lets you blend between images from multiple sources. It can also combine multiple Illustrator images. Blend Modes are also a great way to combine different styles of art in your designs.

The blend mode allows you to apply blending between the Illustrator elements and the Illustrations elements. Selecting the Knockout Group option cycles it through three states: on check mark , off no mark , and neutral square with a line through it. Use the neutral option when you want to group artwork without interfering with the knockout behavior determined by the enclosing layer or group.

Use the off option when you want to ensure that a layer or a group of transparent objects will never knock each other out. You use an opacity mask and a masking object to alter the transparency of artwork. The opacity mask also referred to as masked artwork provides the shape through which other objects show.

The masking object defines which areas are transparent and the degree of transparency. You can use any colored object or raster image as the masking object. Illustrator uses the grayscale equivalents of the colors in the masking object for the opacity levels in the mask. Where the opacity mask is white, the artwork is fully visible. Where the opacity mask is black, the artwork is hidden. Shades of gray in the mask result in varying degrees of transparency in the artwork.

Underlying objects B. Opacity mask artwork C. Masking object filled with black-to-white gradient D. C moved over the area of B and masking B. When you create the opacity mask, a thumbnail of the masking object appears in the Transparency panel to the right of the thumbnail of the masked artwork.

By default, the masked artwork and the masking object are linked as shown by a link between the thumbnails in the panel. When you move the masked artwork, the masking object moves along with it. You can unlink the mask in the Transparency panel to lock the mask in place and move the masked artwork independently of it.

You can move masks between Photoshop and Illustrator. Opacity masks in Illustrator convert to layer masks in Photoshop, and vice versa. For a video on working with opacity masks, see How to use Opacity masks. The Clip option sets the mask background to black.

Therefore, black objects, such as black type, used to create an opacity mask with the Clip option selected will not be visible. To see the objects, use a different color or deselect the Clip option. The masking object is locked in position and size, and the masked objects can be moved and resized independently of the mask.

Gives the mask a black background which crops the masked artwork to the boundaries of the masking object. Deselect the Clip option to turn off the clipping behavior. To select clipping for new opacity masks by default, select New Opacity Masks Are Clipping from the Transparency panel menu. Reverses the luminosity values of the masking object, which reverses the opacity of the masked artwork. Deselect the Invert Mask option to return the mask to the original state.

For example, if you use a gradient-masked object as a knockout, the underlying object will be knocked out progressively, as if it were being shaded by a gradient. You can create knockout shapes with both vector and raster objects.

This technique is most useful for objects that use a blending mode other than Normal. To use an opacity mask to shape the knockout, select the masked artwork, and then group it with the objects you want to knock out. To use the alpha channel of a bitmap object to shape the knockout, select a bitmap object that contains transparency, and then group it with the objects you want to knock out. Original artwork B. Blending modes let you vary the ways that the colors of objects blend with the colors of underlying objects.

Paints the selection with the blend color, without interaction with the base color. This is the default mode. Selects the base or blend color—whichever is darker—as the resulting color.

Areas lighter than the blend color are replaced. Areas darker than the blend color do not change. Multiplies the base color by the blend color. The resulting color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged. The effect is similar to drawing on the page with multiple magic markers.

Selects the base or blend color—whichever is lighter—as the resulting color. Areas darker than the blend color are replaced. Areas lighter than the blend color do not change. Multiplies the inverse of the blend and base colors. The resulting color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white. The effect is similar to projecting multiple slide images on top of each other.

Create blends. Create a blend with the Blend tool. Select the Blend tool. Do one of the following:. To blend open paths, select an endpoint on each path. When you are finished adding objects to the blend, click the Blend tool again. Create a blend with the Make Blend command. Select the objects you want to blend.

Blend options. The Blend Options dialog box appears, in which you can set the following blend options:. Determines how many steps are added to the blend. Controls the number of steps between the start and end of the blend. Determines the orientation of blended objects. Orients the blend perpendicular to the x axis of the page. Orients the blend perpendicular to the path. Change the spine of a blended object.

To adjust the shape of the spine, drag the anchor points and path segments on the spine with the Direct Selection tool. To replace the spine with a different path, draw an object to use as the new spine. Reverse the stacking order in a blended object. Select the blended object. Release or expand a blended object. Sign in to your account. Sign in.



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